Watched a video recently about how they engineered GTA3 to load this impression of an enormous city on the PS2’s miniscule amount of RAM. He showed how the city loads and unloads itself around the player, which was crazy genius for the time.
He also explains how because of those memory limitations, you could end up going to grab a sweet sports car and would suddenly find everyone else was driving one too lol.
Watched a video recently about how they engineered GTA3 to load this impression of an enormous city on the PS2’s miniscule amount of RAM. He showed how the city loads and unloads itself around the player, which was crazy genius for the time.
He also explains how because of those memory limitations, you could end up going to grab a sweet sports car and would suddenly find everyone else was driving one too lol.
It was by Game Maker’s Toolkit. https://youtu.be/cIbCxbrBCys?is=EtKDSUr8BcpU8tuK
I love stories like this and I’m not even big on GTA. I sure did like Saint’s Row 3 and 4 though. XD
Yep it was a genuine technical marvel. 4MB of VRAM and 32MB of system ram for that. Absolutely incredible.