I don’t think the “no patches” thing was all that true for PC games. I’ve been gaming since the first Fallout and for practically every game I could/had to download one or more patches from the official website. For multiplayer games like Warcraft 3 you had to make sure everyone was using the same patch. One of the major advantages of Steam was automating the update process.
I’ve been gaming since the late 80s. This was before people had internet. Patches for games were very rare on PC back then. If anything, the developer had to re-release a game to stores. Consoles of course didn’t really get that capability until the PS3 era.
When CD-ROM games became common people still only had dial-up internet, if at all and patches were very rare back then.
It was just a different mindset back then. Companies actually took the time to polish their games before release.
I don’t think the “no patches” thing was all that true for PC games. I’ve been gaming since the first Fallout and for practically every game I could/had to download one or more patches from the official website. For multiplayer games like Warcraft 3 you had to make sure everyone was using the same patch. One of the major advantages of Steam was automating the update process.
I’ve been gaming since the late 80s. This was before people had internet. Patches for games were very rare on PC back then. If anything, the developer had to re-release a game to stores. Consoles of course didn’t really get that capability until the PS3 era.
When CD-ROM games became common people still only had dial-up internet, if at all and patches were very rare back then.
It was just a different mindset back then. Companies actually took the time to polish their games before release.
It’s been that way for a while, but before the usenet turned into the internet it was hard to download shit. Especially compared to now