• lyralycan@sh.itjust.works
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    2 days ago

    I thought it was pretty cool, as a crass story, mockery of aspects of corporations and society, and as a driving sim. My least favourite part of any MMO is its griefing potential. Fallout 76 was okay because while you, a roleplayer/gamer interested in the game, still got hurt by griefers only interested in murdering other humans, it reduced damage to a miniscule level.

    GTA V Online required that you either secede from society entirely with a private lobby or become a true pacifist, meaning no PvE. Later on they stopped selling exclusively weapon-free vehicles to players and the entertainment level of free roam for me dropped to zero. After that it became just a hub for racing, FPS or sitting in the apartment watching TV, all of which can be better achieved elsewhere.

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      Very early on they had an actual player investible and influenceable stock market, in Online.

      They shut that down quite quickly though.

      Because you could make money too easily.

      Shark Cards only baby!

      Fuck our interesting gameplay mechanic, strip that shit out, MTX, make RockStar into the comically evil tech corpos they mock in GTA V’s own story.

      $$$$$$$$$$$$$$$$$$$

      • MinnesotaGoddam@lemmy.world
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        1 day ago

        Heh. I have played a few games, and the only ones with functional auction houses and economies had ways to put real money in, but not get real money out.

        • sp3ctr4l@lemmy.dbzer0.com
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          13 hours ago

          Well the original GTA stock market did not let you take real money out.

          That would have been completely insane.

          Basically only EVE online, I think, has anything close to that, kind of, its complicated.

          But the point I’m getting at is… they had a game mechanic that, if you were clever, could make you in game rich.

          They destroyed this mechanic, and replaced it with ‘if you want to be in game rich, give us actual moneh.’