Nah, never going to happen.
I get bored if I have to do the same thing more than twice. The game is then wasting my time and I can easily just go play some other game that doesn’t do that. I already have too little gaming time as it is. I rather see new stuff than the same shit over and over.
Let me blitz through the story without much hassle. I don’t need to “prove” my gaming skills to anyone, including myself. Life already is frustrating enough. Don’t need it in my spare time as well.
Nier Automata with automated skills >>>>>>>>>>>>> any difficult souls game
I wanted to enjoy Nier Automata’s “astounding, award-winning story”, and so I slowly ended up using all automatic skills to fast forward the boss fights, frustrated that I’d ended up with a one-button character.
It was STILL a huge slog. Half the late game bosses were absolute bullet sponges that were rarely vulnerable and took 15-25 minutes to whittle down. There clearly could have been some RPG number disparity, but it wasn’t clear, and it wasn’t alleviated by the tools given.
To cap it off, story was abysmal. Literally the worst game I’d finished that decade.
The only problem I have with Elden Ring is that every time I started a session, the day was almost guaranteed to be over before I got my main goal done. Soooooo much do to, sidetracking, collecting, fighting, failing and trying again and developing new strats, getting ideas of which items could be helpful and spending hours searching the wiki for where to find them.
Oh, and I enjoyed every moment of it! (Look at my username XD)
I have a permanent dislike of these games because I had a roommate that played them all of the time. All day I’d hear ‘CLANG CLANG WHOOSH ROAR’ With very little variation, except every ten or fifteen minutes when he would die and scream ‘FUCK!’
I’m sure they are fun, or at least addictive because it’s such a relief to actually win after being frustrated for so long,
Like fun edging, I guess. Not for me.
CLANG CLANG WOOSH
Yeah, I’d be pissed too if I had to watch an armored up fatroller die over and over.
Wow only every fifteen minutes? What a legend
Haha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.
But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.
too hard and I can’t play as a cute anime girl so its a hard sell for me
There is a pigtails hair option though
With mods, anything is possible. I’m certain you can play as a cute anime girl if you really want to!
As for difficulty, it really isn’t that bad. Don’t buy the hype. It’s only hard if you want it to be. Just don’t slam your head into a wall until it breaks. That’s not how you’re supposed to play. Once you hit a point you struggle with, you’re supposed to go level and get new gear. It’ll be easier when you come back.
There are soulslikes with anime girls now.
Did someone say Code Vein? (also, elden ring has mods, play as whoever you want)
I never did quite get much visual appeal to Code Vein. The character design is still very gray and dark to my eyes, as is the environment.
Anime can still be grey and dark, if you want more colourful anime soulslike you could try Little Witch Nobeta?
now you’re taking my language
Stellar Blade?
It’s really not hard to crop out a watermark…

Beep is that you?
Elden Ring is nice because it can go do something else if you don’t feel like fighting such and such.
I used to love them, like tons and tons of hours in elden ring, but I reached a point now where I don’t want to play anything that makes me that angry. I’d be absolutely malding but determined to beat whatever was there and happy when I did, but now I just don’t feel like having that experience anymore.
Monster Hunter is pretty much as far as I’d go with “difficult” fights now.
I only played a bit of Monster Hunter Tri back then, but man that is harder than any souls game for me.
The underwater fight was so annoying… He’s back in MH wilds, underwater segment and everything lol
I gave up on Monster Hunter almost entirely because of Roars.
It’s one of two things; either it’s a non-forecasted dodge roll moment, boiling down all of Souls design to “Use roll iframes at the exact right moment 8 times in a row”…OR, it’s a flow-breaker to the battle where you and the opponent are both stunned for about 5 seconds. Doesn’t matter what combo you were eager to practice with your 8-foot tuning fork-crossbow, all goes on hold because the monster wants a break.
Sorry, probably not so relevant but it broke me off the series so much I wanted to mention it.
Roars are very annoying, but I do like that you can build around that with earplugs. I always hate how perfectly timed the roars seem… Like I just needed .005 of a frame to finish and they get the roar off…
This is helpful against your issue.

Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i’m pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It’s very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.
I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.
I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.
Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.
If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.
I feels like i’m playing a different game if that’s your experience, as i don’t find roar “extremely hard to predict”, because those solutions are literally how everyone counter roar in mid/late game.
Does Armored Core count as a souls game? The newest one kinda felt souls-ish, but the combat feels so different to me that I have trouble including it in the genre.
If it does count, then that’s literally the only one I’ve ever been able to tolerate.
It’s a FromSoft game with souls mechanics. I wouldn’t call it a souls-like personally, but it’s more of a souls-like than some other games I’ve seen use that genre name.
I wouldn’t say the combat is an important part of the genre though honestly, even though it is one of the most recognizable parts of the games. I’d say the largest pillar is exploration, usually in a world that doesn’t feel like it’s designed for you. Another big one is, usually, that death isn’t a failure. You don’t reset and lose progress. Death, in itself, still is progress (but you usually need to collect your currency).
People will usually talk about the combat (which has changed a lot in the genre, so it isn’t that important), or the difficulty (honestly, Elden Ring in particular is pretty easy, so I would say it obviously isn’t critical). It’s all the little things that really create the genre though. I could easily see a walking sim through a mysterious castle being a souls-like with no combat and only puzzles.
Sorry for the rant. Lol. I forgot what this was about for a minute. All of this is to say I could see AC6 being a souls-like, but I don’t think it fits perfectly. I wouldn’t argue with someone including it though.
I really won’t be playing any soulslike games in the foreseeable future until I am retired. I simply don’t have time to be playing hard games now I am a working adult. I used to play more hard games because of the satisfaction of beating a challenge, but if I only I have enough time. I play games to unwind nowadays.
I enjoyed Witcher 3 with a mod that let’s you defeat each enemy in 3 slashes. Though the Vampire boss fight of the Blood and Wine DLC was a bit anticlimatic.
The talk of difficulty is overblown. You can always level up more and often bring a helper to difficult fights you’re having trouble with.
If you can beat God of War, you can beat these.
Just takes a while to get out of the button mashing, checkpoint before every encounter mentality.
Yeah, I am not grinding just to get through the game easier. Fuck that shit.
I will just go play a different game that doesn’t force me to repeat the same content over and over.
I kind of don’t like them either, but they’re addictive and the vibes are immaculate so here I am with a couple of hundred hours over DS1, DS3 and ER…
Don’t sleep on DS2, it’s worthy of your attention too
Well yes, but also no.
Yessss DS2 is so good. I mean, not in a good way, but it is good.
From what I’ve read about DS2 I would not enjoy it harder than any of the others, to the point where the other factors would cease to make up for it :P
Dang I thought the subr̵̙̣̈ȩ̶̤͗d̸̝̍͂ḑ̸̛̀i̶͔̿̋t̶͉̉͝ was called EldenWing and was just memes combining birds + Elden Ring
Would this cheer you up: https://gamebanana.com/games/16364
Yeah?

Is Chicken thoughts still active?







