In principle integrated graphics are better. They share the same memory as the CPU, so games can just modify memory in place instead of doing a costly data transfer via pcie, this is one of the major pain points in emulators, games expect to just modify memory, while the emulator has to emulate this behaviour with limited bandwidth.
The problem is that most computer games do not take advantage of this, and instead do pcie transfers even if they could simply not do that. Also PC APIs (DirectX, vulkan, etc) are not build around this ability, while console SDKs are.
Plus, a console GPU is much bigger than usual integrated graphics. To put this into perspective, the major selling point of AMD’s me ai max etc etc CPU is the big integrated GPU… It’s still smaller than a ps5 GPU… It is more powerful because it’s newer, but it’s smaller, and the ps6 will likely have a bigger one.
In principle integrated graphics are better. They share the same memory as the CPU, so games can just modify memory in place instead of doing a costly data transfer via pcie, this is one of the major pain points in emulators, games expect to just modify memory, while the emulator has to emulate this behaviour with limited bandwidth.
The problem is that most computer games do not take advantage of this, and instead do pcie transfers even if they could simply not do that. Also PC APIs (DirectX, vulkan, etc) are not build around this ability, while console SDKs are.
Plus, a console GPU is much bigger than usual integrated graphics. To put this into perspective, the major selling point of AMD’s me ai max etc etc CPU is the big integrated GPU… It’s still smaller than a ps5 GPU… It is more powerful because it’s newer, but it’s smaller, and the ps6 will likely have a bigger one.