I do prefer content to be distributed in central hubs with fast transportation between them. I don’t like fast travel, I want to be the one moving. I want to play the first spiderman game because of that.
If you want a deep world, you should use the dark souls formula using branching paths with a defined beginning and ending.
Open world is for 3 good missions in each central location and 100 fetch quest I will not do
Haven’t played any of them yet but I would like to. It would depend on what you can do in those areas. If it is like for example assassins creed without traversal between cities I would enjoy it.
We finally found him! John Openworld! The core reason why game devs keep making every game into an open world!
I have a question I always wanted to ask. Is it more important for the world to be deep or wide? More side content or more to navigate?
I do prefer content to be distributed in central hubs with fast transportation between them. I don’t like fast travel, I want to be the one moving. I want to play the first spiderman game because of that.
If you want a deep world, you should use the dark souls formula using branching paths with a defined beginning and ending.
Open world is for 3 good missions in each central location and 100 fetch quest I will not do
What about a system like the Like a Dragon franchise, where it’s a small open area flush with things to do?
Haven’t played any of them yet but I would like to. It would depend on what you can do in those areas. If it is like for example assassins creed without traversal between cities I would enjoy it.