I don’t dislike valve. I do enjoy and regularly use their services.
But valve is still like any other company out there. For the time being, they (and in turn we) profit from them being in private hands. But that likely won’t last forever, Gabe is already 63.
And forced price parity is a bad thing because it takes away choice from consumers: Do I want the product including great service on one platform, or do I not care about that service and buy it cheaper on another service.
Forcing price parity is an Apple AppStore type move. Subscription services, for example, according to Apple’s terms n service, are not allowed to be more expensive in the AppStore, where Apple takes a 30% cut for providing payment services, etc., than they are when directly subscribing through a service’s website.
That’s forcing devs to either take a loss on Apple devices or overcharge customers everywhere else.
And it’s the exact same thing with valve. A: you’re not gonna go somewhere else with less convenient service if it’s not cheaper on there (which makes it harder for competitors to invest in their infrastructure to make up for the huge lead valve has over time) and B: It takes away your ability to chose between a better service and a better price, which, looking at the current rise in game prices, could make a meaningful difference for a lot of gamers.
Also, in any industry, where you’re dealing with physical goods, the manufacturer sells a product to the store for a given price and the store then decides their markup. That’s why the same graphics card can be one price at Amazon while having another on mindfactory or on newegg. The manufacturer still sells their product to those retailers for the exact same money (unless specifically negotiated otherwise). It’s your decision whether to pay more for better service or less for less.
I don’t dislike valve. I do enjoy and regularly use their services.
But valve is still like any other company out there. For the time being, they (and in turn we) profit from them being in private hands. But that likely won’t last forever, Gabe is already 63.
And forced price parity is a bad thing because it takes away choice from consumers: Do I want the product including great service on one platform, or do I not care about that service and buy it cheaper on another service.
Forcing price parity is an Apple AppStore type move. Subscription services, for example, according to Apple’s terms n service, are not allowed to be more expensive in the AppStore, where Apple takes a 30% cut for providing payment services, etc., than they are when directly subscribing through a service’s website. That’s forcing devs to either take a loss on Apple devices or overcharge customers everywhere else.
And it’s the exact same thing with valve. A: you’re not gonna go somewhere else with less convenient service if it’s not cheaper on there (which makes it harder for competitors to invest in their infrastructure to make up for the huge lead valve has over time) and B: It takes away your ability to chose between a better service and a better price, which, looking at the current rise in game prices, could make a meaningful difference for a lot of gamers.
Also, in any industry, where you’re dealing with physical goods, the manufacturer sells a product to the store for a given price and the store then decides their markup. That’s why the same graphics card can be one price at Amazon while having another on mindfactory or on newegg. The manufacturer still sells their product to those retailers for the exact same money (unless specifically negotiated otherwise). It’s your decision whether to pay more for better service or less for less.