Another factor that seems to get ignored with mirrors vs cameras is depth. A mirror is still a 3D reflection and there’s usually enough depth information to judge distances pretty well. You lose all sense of scale and distance with a lens and screen.
That label is used for convex mirrors that show a wider area at the tradeoff of shrinking things. You get some depth perception in a mirror (unlike a camera, as otacon pointed out), but the shrinkage in a convex mirror throws that off. The object itself (not the reflection) is physically closer to you than what your depth perception on the reflection would indicate.
Another factor that seems to get ignored with mirrors vs cameras is depth. A mirror is still a 3D reflection and there’s usually enough depth information to judge distances pretty well. You lose all sense of scale and distance with a lens and screen.
(i still have zero idea what this means…is the object closer in the mirror or is closer irl?)
That label is used for convex mirrors that show a wider area at the tradeoff of shrinking things. You get some depth perception in a mirror (unlike a camera, as otacon pointed out), but the shrinkage in a convex mirror throws that off. The object itself (not the reflection) is physically closer to you than what your depth perception on the reflection would indicate.