I started my first ever TTRPG experience (one-shot DnD) back in August. It’s been a blast, I wish I had got started earlier in life with it.
But beyond the fun I have in-game, what’s been the best part for me is, I have three kids ages 3-7. When I put them to bed after a session earlier in the evening, I tell them the story of what happened in our game. They love this. The day of, they will constantly ask me when I’m playing and if I’ll tell them about what happened. Last night, when they weren’t listening to their mom I told them if they don’t listen I won’t tell them the story. The look of terror on their faces…. they were good the rest of the night.
So I really want to use this as an opportunity to get them into kids’ RPGs. My problem is, I’m new to this whole world myself and I’m having trouble narrowing down the possibilities for their first adventure. They really like a fantasy world so I’m trying to stick to that. FirstFable and Hero Kids looks interesting, but I wanted to make a post to solicit ideas from the community: what are some RPGs you would recommend for little kids for their first experience with it?


I believe little kids don’t need any system. We, the adults, need the helpful structure.
In other words, pick something that inspires you and don’t worry about the kids.
Ok, one tip: Put stuff on the table. Dice, cards, minis, maps, plushies, …
This is the best response.
To add to it, I suggest OP create their own as a family. Ask the kids if there is any monster they would like to meet and then find out if they want to fight it, make friends with it, play a character as one, or whatever else.
Op perhaps could pick up any D&D campaign setting, read through it, see what it entails and try to make their own setting. This easily goes along well with the parent comment suggestion for dice, cards etc. It can be about things that are close to what is known or whatever the kids come up with, the possibilities truly are endless.
One of my favorite quotes from Gary Gygax, creator of D&D, is “The secret we should never let the gamemasters know is that they don’t need any rules.”